NettetThat depends on how you have the images defined, IIRC. If your images (or other displayable, but let's keep it simple for now) are defined as "bg a" and "bg b" (or … NettetBut i had to change some stuff for it to work so it looks like this: image background_video = Movie (size= (1920, 1080), channel="movie", play="background.mpg", loop=True) # …
Transforms — Ren
http://traumendes-madchen.com/blog/?p=1395 Nettete "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game." e "That's it for the simple transitions." e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve." mit business analyst
how to pan camera over background image up and down
NettetThe previous parallax transform is still being run, but now in parallel to that is the drunk shader. The blur radius goes from .0 to the persistent.blur variable (7.0 by default, .0 if the player turned off blur) and back, and the dark_radius goes from 1.0 to .5 and back (arguably I did a poor job naming this variable - values of 1.0 and ... NettetIn this tutorial, you'll learn the easy way to get animated backgrounds in your Ren'Py game! Nettet10. aug. 2024 · Looking at RenPy it is possible to have "videos" in the background instead of static images, this can then be used to render animations in 3D programs and have them play / loop. Looking at how you implemented animated spritesheets it looks as if the same concept could be used to animate backgrounds. infowars female hosts